Here's a pun-filled lesson for your students! Ask students to apply their knowledge of puns and Adobe Spark in this maker-centered lesson. This lesson can follow the Adobe Spark: Parts, Purposes & Complexities and the Pun Visuals lessons.
Students will be able to create a visual pun with a message using the online creation tool Spark Post from Adobe Spark.
Introduction
(7 minutes)
Display the Good Book graphic. Distribute large index cards to each student and give them three minutes to write their answers to the following questions:
What ideas do you have about the graphic?
What is something you wonder about the graphic?
What is the message from the creator?
Choose volunteers to share their ideas aloud from their index cards and allow other students to add to the responses.
Remind students that an idiom is a phrase one cannot understand by knowing the meaning of each of its words because it does not make sense literally. Reiterate that a pun is a play on words that uses words or phrases, such as idioms, and changes them to create a message. Then, define a visual pun as a pun with a visual to help inform people about the pun's meaning or message.
Remind the class of how the key terms can relate to each other. (Tip: View the What is a Visual Pun? webpage for additional information.)
Students should understand that the Good Book graphic uses the background of the beach to evoke an image of getting tied-up with a book. The beach evokes the idea of a tide and the idiom tied-up is converted to a pun in the context of the visual. The word tied changes to tide.